ALL RACE ELEMENTALS AND THE EFFECTS

In rf world elementals are become one of the most important element , the explanation of the effects and the images are below.

Normal elements:

Amulets
Accretia:

attack/defense from 10/10 to 30/30
attack/dodge from 10/5 to 30/25


Cora:

attack/defense from 10/10 to 30/25
attack/dodge from 10/5 to 30/25
defense/dodge from 10/5 to 25/25


Bellato:

dodge from 5 to 25
defense from 10 to 30
attack from 10 to 25


Rings:
Accretia:

attack/defense/speed from 10/10/0.5 to 30/30/0.5
attack/dodge/speed from 10/5/0.5 to 30/25/0.5
defense/dodge/speed from 10/5/0.5 to 30/25/0.5


Cora:

attack from 10 to 30
defense from 10 to 25
dodge from 5 to 25


Bellato:

attack/defense from 10/10 to 25/30
attack/dodge from 10/5 to 25/25
defense/dodge from 10/5 to 30/25


Ancient Accessories

Accretia:

Melee: attack/defense/speed 25/25/0.5 (bonus with daidalos melee set)


Range: attack/dodge/speed 25/20/0.5 (bonus with daidalos range set)


Launcher: Attack/attack speed/speed 25/0.1/0.5 (bonus with daidalos launcher set)


Cora:

Melee: attack/defense 25/25 (bonus with nightwalker melee set)


Range: attack/dodge 25/20 (bonus with nightwalker range set)


Spiritualist: attack/defense 25/20 (bonus with nightwalker force set)


Bellato:

Melee: attack/defense 20/20 (bonus with palmas melee set)


Range: attack/dodge 20/20 (bonus with palmas range set)


Spiritualist: attack/defense 20/20 (bonus with palmas force set)


Christmas special amulets and rings:
All races:
attack 45
dodge 45
defense 45

Black Blood Brothers:
Full set bonus: attack/defense 30/30

BlackBlood Brother's Leach: attack/defense/vampire 30/30/10

Dagon's Leash : attack/def/hp-fp increase 10/30/5

Dagan's ring: attack/def/hp-fp increase 10/10/20

Dagnu's ring: attack/def/hp-fp increase 30/10/5

Full set stats(Rings, Amulets and Bonuses): 110% attack 110% def 10% vampire 30% hp
*10% attack and def bonus when wearing the 2 rings(must be 1 of each 2 of the same don't give the effect)


Hora Dark Hole:
Accretia:
For accretia rings DON'T give special effects and do not belong to any kind of set.

Rings:

DarkFog Master's Ring: attack/defense 30/30

Infinite Memory's Ring: attack/accuracy 30/25

DarkHall Queen's Ring: attack/vampire 30/5

Hora BaalHamon's Ring: attack/dodge 30/25

Amulets:

Giant Mutant's Necklace: attack/defense 30/30 (2 pieces effect = 25% defense)

StormKnife Claw's Necklace: attack/dodge 30/25 (2 pieces effect = delay of skills INCREASE 0.6)

Vampiric Butcher's Necklace: attack/vampire 30/5 (2 pieces effect = range 20 increase)

Flame Predator's Necklace: attack/accuracy 30/25 (2 pieces effect = 15% attack)

Bellato and Cora:

Rings:
DarkFog Master's Ring: attack/defense 25/25 (2 pieces effect = 25% defense increase)
Infinite Memory's Ring: attack/accuracy 25/20 (2 pieces effect = delay of skills INCREASE 0.6)
DarkHall Queen's Ring: attack/vampire 30/5 (2 pieces effect = range 20 increase)
Hora BaalHamon's Ring: attack/dodge 25/20 (2 pieces effect = hp 15% increase and attack 20% increase)


Amulets:
Giant Mutant's Necklace: attack/defense 25/25 (2 pieces effect = 25% defense)
StormKnife Claw's Necklace: attack/dodge 25/20 (2 pieces effect = delay of skills INCREASE 0.6)
Vampiric Butcher's Necklace: attack/vampire 30/5 (2 pieces effect = range 20 increase)
Flame Predator's Necklace: attack/accuracy 25/20 (2 pieces effect = 15% attack)


Full set effects exclusive for bellatos and coras:
2 Giant Mutant's Necklace + 2 DarkFog Master's Ring: 25% attack/25% defense
2 StormKnife Claw's Necklace + Infinity Memory's Ring: delay of skill 0.6 INCREASE/increase 15% of attack
2 Vampiric Butcher's Necklace + 2 DarkHaal Queen's Ring: range 20 increase/vampire 7%


All races Accessories:

Begginer's amulet: 15% hp/fp increase

Begginer's ring: 15% hp/fp increase


RingA of Middle Class(Offense Type): 10% attack/ 15% hp/fp increase
RingB of Middle Class(Defense Type): 10% defense/ 15% hp/fp increase


AmuletA of Middle Class(Offense Type): 10% attack/ 15% hp/fp increase
AmuletB of Middle Class(Defense Type): 10% defense/ 15% hp/fp increase


Marriage Amulet: 25% hp/fp increase

Wedding Ring : FP Cost-20%


Starved Best Earring(SBE)
Acc : 24%-26%-28% attack | 16-18-20 accuracy | 1-3-5 vampire


Violent Wild Earrings(VWE)
Acc : 24%-26%-28% attack | 16-18-20 accuracy | 0.3-0.4-0.5 speed
Bell & Cora : 22%-24%-26% attack | 16-18-20 accuracy | 16-18-20 range


Dead Outcast Earring(DOE):
Acc : 16-18-20 dodge | 10%-12%-15% hp-fp | 14%-16%-18% defense
Bell & Cora : 16-18-20 dodge | 10%-12%-15% hp-fp | 12%-14%-16% defense


Outcast Mauruder Earring(OME)
Acc : 24%-26%-28% attack | 12%-14%-16% defense | 1%-3%-5% vampire
Bell & Cora : 22%-24%-26% attack | 10%-12%-15% defense | 1%-3%-5% vampire


Fluctuating Beast Vital's Earring(FBVE):
Acc : 24%-26%-28% attack| 6%-8%-10% hp | 12%-14%-16% defense
Bell & Cora : 22%-24%-26% attack | 4%-6%-8% HP | 10%-12%-15% defense



Liberated Outcast Earring(LOE):
Acc : 16-18-20 dodge | 12-14-16 range | 10%-12%-15% Debuff Time
Bell & Cora : 16-18-20 dodge | 14-16-20 range | 10%-12%-15% Debuff Time